At Geoguessr I produced a lot of outfits to be sold as microtransactions for the player avatars.
The avatar outfits needed to be optimized for live rendering on the web, which meant the only textures we could use were diffuse maps, and poly count had to be low. These are a few of the many clothing pieces I made.
The base avatar was made by Leo Lillrank:
https://www.artstation.com/leoogawalillrank